3D Computer Graphics

The following collection of ideas, writing, skills, and theory is a summation of everything we encounter while learning and practicing 3D computer graphics. This includes a range of artistic practices, such as 3D modeling, animation, texturing, rigging, rendering, post-processing, motion graphics and more.

Essential Art Fundamentals

  • Composition
    • Rule of Thirds
    • Thumbnails
  • Character Design
    • Grid Pose Reference Sheet

Introduction to Blender

  • New Scene
  • Navigating the Scene
    • Axis
    • Move
    • Zooming
    • Select
    • Scale
    • Grab
    • Rotate
    • Adding Objects
  • Modes
    • Editing Properties
  • Splitting Viewports
  • Keyboard shortcuts

Modeling

  • Best Practices for Polys
    • Topology
    • N-gons
    • Triangles
    • Subdivision
  • Slicing
  • Loop Cut
  • Sculpting

Advanced Modeling

  • Architecture Design
    • Structural Detailing
      • Windows
      • Roofing
      • Decorative Details
    • Complex Topology
      • Geometry Node Driven Design
      • Resolving Mesh Issues

Rigging

Animation

Lighting

  • 3 Point Lighting
  • Prop Lighting
  • God Rays
  • Ambient Occlusion
  • Color Grade

Texturing

  • UV Mapping
  • Normal Map Bake
  • AO Bake
  • Texture Painting
  • Shading Nodes

Rendering

  • Depth of Field
  • Resizing Resolution
  • Eevee Rendering Process
  • Cycles Rendering Process
  • Blender Compositor

Post-Processing