3D Computer Graphics
The following collection of ideas, writing, skills, and theory is a summation of everything we encounter while learning and practicing 3D computer graphics. This includes a range of artistic practices, such as 3D modeling, animation, texturing, rigging, rendering, post-processing, motion graphics and more.
Essential Art Fundamentals
- Composition
- Rule of Thirds
- Thumbnails
- Character Design
- Grid Pose Reference Sheet
Introduction to Blender
- New Scene
- Navigating the Scene
- Axis
- Move
- Zooming
- Select
- Scale
- Grab
- Rotate
- Adding Objects
- Modes
- Editing Properties
Navigating the User Interface
- Splitting Viewports
- Keyboard shortcuts
Modeling
- Best Practices for Polys
- Topology
- N-gons
- Triangles
- Subdivision
- Slicing
- Loop Cut
- Sculpting
Advanced Modeling
- Architecture Design
- Structural Detailing
- Windows
- Roofing
- Decorative Details
- Complex Topology
- Geometry Node Driven Design
- Resolving Mesh Issues
- Structural Detailing
Rigging
Animation
Lighting
- 3 Point Lighting
- Prop Lighting
- God Rays
- Ambient Occlusion
- Color Grade
Texturing
- UV Mapping
- Normal Map Bake
- AO Bake
- Texture Painting
- Shading Nodes
Rendering
- Depth of Field
- Resizing Resolution
- Eevee Rendering Process
- Cycles Rendering Process
- Blender Compositor